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- @NEWFASHION
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- FILE/M/A [filepopup help="Animation to be played"]
- IOB=IOBUFFERSIZE/K/N [off min=1024 def=65536 max=8192000 help="Asyncronal buffersize in bytes"]
- LP=LOOPS/K/N [off min=1 def=1 max=65536 help="Number of loops"]
- S=SCALE/K/S [off help="Should the animation be scaled if the screenmode was different"]
- SM=SCREENMODEREQ/K/S [off help="Display screenmoderequester to play animation on"]
- ID=SCREENMODEID/K/N [off help="Use this screenmodeid"]
- FPS/K/N [off min=0 max=65536 help="Number of fps the animation shoeld be played (<0 =as fast as possible("]
- LT=LINEARTIMING/K/S [off help="Don't calculate an subtract internal time-lossing"]
- P=POKE/K/S [off help="Poke directly into the bitmap"]
- F=FRAMES/K/N [off min=0 max=65536 help="Number of frames to be played (LOOPS is valid if active)"]
- Q=QUIET/K/S [off help="Do not write output/informations"]
- I=INTERNAL/K/S [off help="Use internal decrunchroutines for LZWS/FBYR/FBR2/FBR3/FAST"]
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